Because if we lose the pro guys, we’re in trouble.”ĭon’t worry: Quake Champions won’t be entirely aimed at the eSports community packing high-end hardware. And we can’t come out and say we’re going to make a game for them and not run ridiculously fast. “But there are some players who are inhuman. “Most of us, and even me, I can’t really tell the difference,” he told GameSpot. The move from 60Hz to 120Hz will be noticeable to some too. Creative Tim Willits previously said there was a noticeable difference in gameplay when Quake Live was bumped up from 30Hz to 60Hz. However, for professional PC gamers, every frame is critical in their gameplay. That’s how you get weapons in a Quake game.”Īs previously reported in June, Quake Champions will run at 120Hz with unlocked framerates even though many players can’t tell the difference between that and 60Hz. “Time the weapon pickups, or kill your opponents. “No loadouts, no limit to the amount of guns you can carry,” Willits said. These weapons are acquired as pick-ups or by defeating an opponent. Assault guns, rocket launchers, shotguns, and plasma rifles all light up enemy players in a bloody mess. The new gameplay trailer also shows that the map designers incorporated lots of vertical space for rocket jumping, blasting enemies running below a lower tier, and attacking from above after stepping on a jump pad. Quake is free through Bethesda Launcher for QuakeCon 2020, Quake II to follow Quake Enhanced hits all consoles and PC today
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